MediaWiki API result
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{
"logid": 31,
"ns": 0,
"title": "Presence",
"pageid": 29,
"logpage": 29,
"revid": 91,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-21T16:47:48Z",
"comment": "Created page with \"Presence is the Discipline for manipulating emotions. WIP: === Powers === ==== Level 1: Awe ==== You softly enhance what people feel about you. This makes them find you more interesting, impressive, good-looking, scary, etc. depending on what you are doing and how they perceive it. ==== Level 2: Taunt/Scare/Endear ==== A violent and powerful manipulation of the targets emotions. You taunt or threaten a target you have eye contact with: if they have less [[Willpower]]...\""
},
{
"logid": 30,
"ns": 0,
"title": "Obfuscate",
"pageid": 28,
"logpage": 28,
"revid": 90,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-21T16:05:50Z",
"comment": "Created page with \"Obfuscate is a [[:Category:Mental Disciplines|Mental Discipline]] of controlling how you are seen, though mostly it focuses on not being seen. === Powers === ==== Level 1: Unseen Presence ==== By activating this power you can avoid being noticed. People within 500 meters who see you, directly or via live display, pay you no mind and think nothing of your presence. You can be seen by use of Auspex 1 if moving and by Auspex 2 or higher if standing still. If activated wh...\""
},
{
"logid": 29,
"ns": 0,
"title": "Dominate",
"pageid": 27,
"logpage": 27,
"revid": 88,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-21T14:15:53Z",
"comment": "Created page with \"Dominate is the [[:Category:Disciplines|Discipline]] of controlling the minds of others, from simple acts like forcing thoughts and actions to modifying memories. === Powers === ==== Level 1: Command ==== With eye contact you can force a target with less [[Willpower]] than you to follow a command, a short phrase of instruction they can act on immediately. The effect subsides when they have completed the task, or after a minute or two if the task has no clear completion...\""
},
{
"logid": 28,
"ns": 0,
"title": "Dementation",
"pageid": 26,
"logpage": 26,
"revid": 86,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-18T06:24:17Z",
"comment": "Created page with \"Dementation is the [[:Category:Disciplines|Discipline]] of madness, of weakening the mind and allowing forth what hides below, be it emotion or something stranger. === Powers === ==== Level 1: Weaken Control ==== You softly weaken the victims self-control for a short while, making them more likely to act impulsively or lose control over [[The Beast]]. ==== Level 2: The Haunting ==== If you have more [[Willpower]] than your victim you make them less able to disregard s...\""
},
{
"logid": 27,
"ns": 0,
"title": "Auspex",
"pageid": 25,
"logpage": 25,
"revid": 81,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-15T13:07:43Z",
"comment": "Created page with \"Auspex is the [[:Category:Mental Disciplines|Mental Discipline]] of perception. At the lower levels it gives you control over ones own perception, allowing one to see more of the world, even things normally unseen. At the higher levels it begins to give control over the perception of others. === Powers === ==== Level 1: Aura perception ==== Your senses expand into the mystical and you become able to perceive [[Aura|Auras]]. In effect this allows you to see: * If a tar...\""
},
{
"logid": 26,
"ns": 0,
"title": "Blood Potency",
"pageid": 24,
"logpage": 24,
"revid": 75,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-13T21:20:12Z",
"comment": "Created page with \"Blood Potency describes the strength of [[The Beast]] within a kindred's blood, and with that the strength of the blood itself. [[The Beast]] grows in strength as long as the [[kindred]] survives, for every 25 years of undead existence Blood Potency increases by 1. === Effects of higher Blood Potency === ==== Smell ==== The blood potency is very noticeable to other kindred, who find the smell of it better the higher blood potency rises. ==== Odds of successful Embrace...\""
},
{
"logid": 25,
"ns": 0,
"title": "Willpower",
"pageid": 23,
"logpage": 23,
"revid": 74,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-13T21:06:03Z",
"comment": "Created page with \"Willpower is the core stat for most [[:Category:Mental Disciplines|Mental Disciplines]], along with [[Blood Potency]]. It helps in controlling the beast, but how much is up to [[Game-Master|GM]] discretion. === Example values === ==== Animals ==== Can be expected to have a Willpower of 1 or 2, possibly a 3 in very exceptional cases. ==== Humans ==== Human willpower varies between 1 and 5 approximately based on wikipedia:Maslow's_hierarchy_of_needs|Maslow's hierarchy...\""
},
{
"logid": 24,
"ns": 0,
"title": "Animalism",
"pageid": 22,
"logpage": 22,
"revid": 73,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-13T20:50:24Z",
"comment": "Created page with \"Animalism is the [[:Category:Mental Disciplines|Mental Discipline]] focused on affecting animals and [[The Beast]]. Like interacting with nature, some powers are soft while others are extremely aggressive. === Powers === ==== Level 1: Beckoning ==== You can call specific animals to you and communicate with them as long as they exist within reasonable distance. ==== Level 2: Quell the Beast ==== You can help a Kindred near [[Frenzy]] to calm down. If the target is will...\""
},
{
"logid": 23,
"ns": 2,
"title": "User:Drc",
"pageid": 0,
"logpage": 0,
"params": {
"userid": 3
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"type": "newusers",
"action": "create2",
"user": "Admin",
"timestamp": "2025-08-13T15:32:26Z",
"comment": ""
},
{
"logid": 22,
"ns": 0,
"title": "HP",
"pageid": 21,
"logpage": 21,
"revid": 67,
"params": {},
"type": "create",
"action": "create",
"user": "Admin",
"timestamp": "2025-08-13T14:48:45Z",
"comment": "Created page with \"A characters Health-Points is the amount of [[Damage]] the character is able to take without loosing consciousness. === Example HP values: === {| class=\"wikitable\" |+ !Example character !HP |- |Small animal (cat) |1 |- |Medium animal (dog) |2 |- |Large animal (boar) |4 |- |Normal human |4 |} === Ghouls === Ghouling a creature approximately doubles its HP while it is ghouled.\""
}
]
}
}