Melee Weapon: Difference between revisions
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Created page with "A Melee Weapon is any tool that is helpful for dealing damage in Melee Combat." |
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A [[Melee Weapon]] is any tool that is helpful for dealing damage in [[Combat#Melee:|Melee Combat]] | A [[Melee Weapon]] is any tool that is helpful for dealing damage in [[Combat#Melee|Melee Combat]]. | ||
=== Bonus === | |||
Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to [[Physical Ability]] while fighting with it. | |||
The different bonuses are given using the following approximate categories: | |||
# Small simple weapons, such as a knife or baton. | |||
# Significant but still reasonably sized weapons, such as a sword or mace. | |||
# Big weapons, large two-handed sword or similar. | |||
=== Damage === | |||
Melee Weapon Damage is calculated similarly to [[Unarmed Damage]], but with the relevant [[Melee Weapon#Bonus|Melee Weapon's Bonus]] added to your [[Physical Ability]]. | |||
'''Melee Weapon Damage''' = ([[Physical Ability]] + [[Melee Weapon#Bonus|Melee Weapon Bonus]]) / 3 (round down) | |||
[[Category:Combat]] | |||
[[Category:Equipment]] | |||
Latest revision as of 11:23, 13 August 2025
A Melee Weapon is any tool that is helpful for dealing damage in Melee Combat.
Bonus
Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to Physical Ability while fighting with it.
The different bonuses are given using the following approximate categories:
- Small simple weapons, such as a knife or baton.
- Significant but still reasonably sized weapons, such as a sword or mace.
- Big weapons, large two-handed sword or similar.
Damage
Melee Weapon Damage is calculated similarly to Unarmed Damage, but with the relevant Melee Weapon's Bonus added to your Physical Ability.
Melee Weapon Damage = (Physical Ability + Melee Weapon Bonus) / 3 (round down)