Melee Weapon: Difference between revisions

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A [[Melee Weapon]] is any tool that is helpful for dealing damage in [[Combat#Melee:|Melee Combat]].
A [[Melee Weapon]] is any tool that is helpful for dealing damage in [[Combat#Melee|Melee Combat]].


=== Bonus ===
=== Bonus ===
Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to [[Physical Ability]] while fighting with it.
Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to [[Physical Ability]] while fighting with it.


The different bonuses are vague categories as follows:
The different bonuses are given using the following approximate categories:


# Small simple weapons, such as a knife or baton.
# Small simple weapons, such as a knife or baton.
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'''Melee Weapon Damage''' = ([[Physical Ability]] + [[Melee Weapon#Bonus|Melee Weapon Bonus]]) / 3 (round down)
'''Melee Weapon Damage''' = ([[Physical Ability]] + [[Melee Weapon#Bonus|Melee Weapon Bonus]]) / 3 (round down)
[[Category:Combat]]
[[Category:Equipment]]

Latest revision as of 11:23, 13 August 2025

A Melee Weapon is any tool that is helpful for dealing damage in Melee Combat.

Bonus

Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to Physical Ability while fighting with it.

The different bonuses are given using the following approximate categories:

  1. Small simple weapons, such as a knife or baton.
  2. Significant but still reasonably sized weapons, such as a sword or mace.
  3. Big weapons, large two-handed sword or similar.

Damage

Melee Weapon Damage is calculated similarly to Unarmed Damage, but with the relevant Melee Weapon's Bonus added to your Physical Ability.

Melee Weapon Damage = (Physical Ability + Melee Weapon Bonus) / 3 (round down)