Melee Weapon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
A [[Melee Weapon]] is any tool that is helpful for dealing damage in [[Combat#Melee | A [[Melee Weapon]] is any tool that is helpful for dealing damage in [[Combat#Melee|Melee Combat]]. | ||
=== Bonus === | === Bonus === | ||
Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to [[Physical Ability]] while fighting with it. | Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to [[Physical Ability]] while fighting with it. | ||
The different bonuses are | The different bonuses are given using the following approximate categories: | ||
# Small simple weapons, such as a knife or baton. | # Small simple weapons, such as a knife or baton. | ||
| Line 14: | Line 14: | ||
'''Melee Weapon Damage''' = ([[Physical Ability]] + [[Melee Weapon#Bonus|Melee Weapon Bonus]]) / 3 (round down) | '''Melee Weapon Damage''' = ([[Physical Ability]] + [[Melee Weapon#Bonus|Melee Weapon Bonus]]) / 3 (round down) | ||
[[Category:Combat]] | |||
[[Category:Equipment]] | |||
Latest revision as of 11:23, 13 August 2025
A Melee Weapon is any tool that is helpful for dealing damage in Melee Combat.
Bonus
Melee weapons are considered to have one stat, a Bonus between 1 and 3 added to Physical Ability while fighting with it.
The different bonuses are given using the following approximate categories:
- Small simple weapons, such as a knife or baton.
- Significant but still reasonably sized weapons, such as a sword or mace.
- Big weapons, large two-handed sword or similar.
Damage
Melee Weapon Damage is calculated similarly to Unarmed Damage, but with the relevant Melee Weapon's Bonus added to your Physical Ability.
Melee Weapon Damage = (Physical Ability + Melee Weapon Bonus) / 3 (round down)