Physical Ability: Difference between revisions

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Created page with "The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including combat. === Possible values and their meaning: === Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6. ==== 1: ==== * Able to move, though with some effort. * Rare among humans, about one in a hundred, and mostly elderly. * Unheard of among kindred, the embrace inevitably gi..."
 
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The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including combat.
The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including melee [[Combat]].


=== Possible values and their meaning: ===
=== Possible values and their meaning: ===
Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6.
Consider these steps to scale linearly, what is possible for two individuals at [[Physical Ability|PA]] value 3 is possible for one at [[Physical Ability|PA]] value 6.


==== 1: ====
==== 1: ====
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* The norm for sedentary humans, such as office workers who don't exercise, and spry elderly.
* The norm for sedentary humans, such as office workers who don't exercise, and spry elderly.
* Unable to deal damage in combat if unarmed.
* Unable to deal damage in [[Combat]] if unarmed.
* Will struggle with significant physical challenges.
* Will struggle with significant physical challenges.


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* The norm for most humans.
* The norm for most humans.
* Can throw a punch or similar in a pinch and deal 1 damage per round.
* Can throw a punch or similar in a pinch and deal 1 damage per round unarmed.
* Can overcome significant physical challenges, but they won't be enjoying it.
* Can overcome significant physical challenges, but they won't be enjoying it.


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* Can overcome significant physical challenges, and likely to enjoy it.
* Can overcome significant physical challenges, and likely to enjoy it.


====== 5: ======
==== 5: ====
 
* Professionally active humans, often active in military/police or competing professionally in some sport.
* Professionally active humans, often active in military/police or competing professionally in some sport.
* With most any weapon they can deal 2 damage per round.
* With most any weapon they can deal 2 damage per round.
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==== Higher: ====
==== Higher: ====
Further steps exist for kindred, they scale linearly and increase Base Damage in combat.
Further steps exist for kindred.
 
=== Impact on Combat: ===
See [[Combat]], [[Unarmed Damage]] and [[Melee Weapon#Damage|Melee Weapon Damage]].
[[Category:Stats]]
[[Category:Stats]]
[[Category:Physical]]

Latest revision as of 12:26, 13 August 2025

The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including melee Combat.

Possible values and their meaning:

Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6.

1:

  • Able to move, though with some effort.
  • Rare among humans, about one in a hundred, and mostly elderly.
  • Unheard of among kindred, the embrace inevitably gives more strength than this.

2:

  • The norm for sedentary humans, such as office workers who don't exercise, and spry elderly.
  • Unable to deal damage in Combat if unarmed.
  • Will struggle with significant physical challenges.

3:

  • The norm for most humans.
  • Can throw a punch or similar in a pinch and deal 1 damage per round unarmed.
  • Can overcome significant physical challenges, but they won't be enjoying it.

4:

  • Physically active humans, who have exercise as a hobby.
  • With the right weapon they can deal 2 damage per round.
  • Can overcome significant physical challenges, and likely to enjoy it.

5:

  • Professionally active humans, often active in military/police or competing professionally in some sport.
  • With most any weapon they can deal 2 damage per round.
  • Represent some direction of peak human physical condition, see many challenges as chores.

6:

  • Only reachable by supernatural means.
  • Able to deal 2 damage per round unarmed.

Higher:

Further steps exist for kindred.

Impact on Combat:

See Combat, Unarmed Damage and Melee Weapon Damage.