Ranged Weapon: Difference between revisions

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=== Stats ===
Ranged Weapons can be used if a few requirements are fulfilled:
Ranged Weapons have quite a few stats defining how they behave, and unlike [[Melee Weapon|Melee Weapons]] these aren't significantly affected by character stats.
 
* The character has a ranged weapon.
* The character is proficient with the weapon.
* The target is at a range valid for the weapon.
 
They won't deal as much damage as a character built for [[Combat#Melee|Melee Combat]], but they can provide flexibility and increase the effectiveness of [[Ghoul|Ghouls]] in combat.
 
=== Rules ===


==== Range ====
==== Range ====
Decides if you can attack an enemy, and if you deal full or half damage. Here are the cases and their effect:
Decides if you can attack an enemy, and if you deal full or double damage. Here are the cases and their effect:
 
===== Melee range =====
Most Ranged Weapons cannot be used in [[Combat#Melee|Melee Combat]], but the [[Ranged Weapon#Special properties|Weapon Special Property]] [[Ranged Weapon#Point-Blank|Point-Blank]] can give exception. Damage is doubled, same as [[Ranged Weapon#Close range|Close range]].
 
===== Close range =====
If the enemy is within close range you can attack them and deal double damage.
 
You are also close enough that the target could run and attack you within a single round of combat and thus put you in melee, most likely preventing you from shooting again.


===== Normal range =====
===== Long range =====
If the enemy is within the normal range of the weapon you can attack them and deal full damage.
If the enemy is within long range you can attack them and deal normal damage.


===== Extended range =====
You are far enough away that an enemy can't charge you without you getting a chance to flee.
If the enemy is within the extended range of the weapon you can attack them and deal half damage (rounded down).


===== Out of range =====
===== Out of range =====
If the enemy is outside even the extended range you are allowed to shoot, but will deal no damage.
If the enemy is further away than Long range you won't deal damage, unless the weapon has [[Ranged Weapon#Extended range|Extended range]].
 
=== Stats ===
Ranged Weapons have a few stats defining how they behave, and unlike [[Melee Weapon|Melee Weapons]] these aren't significantly affected by character stats.


==== Damage ====
==== Damage ====
The normal damage dealt by the weapon, the actual damage depends on the [[Ranged Weapon#Range|range]].
The normal damage dealt by the weapon, the actual damage depends on the [[Ranged Weapon#Range|range]].


==== Magazine size ====
==== Special properties ====
This isn't the number of bullets, it is the number of [[Combat#Combat Rounds|Combat rounds]] that the weapon can be used before needing to be reloaded.
Some weapons don't behave normally, this is documented in the list of special properties for that weapon.
 
===== Single-Use =====
This weapon isn't adjusted for reloading in combat, it is only usable one [[Combat#Combat Rounds|Combat round]] per combat. Applied for example to firearms without a magazine.
 
===== Point-Blank =====
This weapon can be used in [[Combat#Melee|Melee Combat]]. Generally given to small firearms or firearms clearly built for it.
 
===== Extended range =====
This weapon is possible to use even further away than Long range, requirements for this and the resulting damage is decided on a case-by-case basis.


==== Point-Blank ====
===== Reduced range =====
If yes the weapon can be used in [[Combat#Melee|Melee Combat]]. Generally small firearms or firearms clearly built for it.
This weapon cannot be used at long range.


=== Weapons ===
=== Weapons ===
{| class="wikitable sortable"
|+
!Weapon
!Damage
!Special properties
|-
|Handgun
|1
|[[Ranged Weapon#Point-Blank|Point-Blank]]
|-
|Hunting rifle
|2
|
|-
|Assault rifle
|2
|
|-
|Rifle with scope
|2
|[[Ranged Weapon#Extended range|Extended range]]
|-
|Shotgun
|3
|[[Ranged Weapon#Single-Use|Single-Use]]
|-
|Sawed-off Shotgun
|3
|[[Ranged Weapon#Single-Use|Single-Use]], [[Ranged Weapon#Point-Blank|Point-Blank]], [[Ranged Weapon#Reduced range|Reduced range]]
|}
[[Category:Combat]]
[[Category:Equipment]]

Latest revision as of 11:23, 13 August 2025

Ranged Weapons can be used if a few requirements are fulfilled:

  • The character has a ranged weapon.
  • The character is proficient with the weapon.
  • The target is at a range valid for the weapon.

They won't deal as much damage as a character built for Melee Combat, but they can provide flexibility and increase the effectiveness of Ghouls in combat.

Rules

Range

Decides if you can attack an enemy, and if you deal full or double damage. Here are the cases and their effect:

Melee range

Most Ranged Weapons cannot be used in Melee Combat, but the Weapon Special Property Point-Blank can give exception. Damage is doubled, same as Close range.

Close range

If the enemy is within close range you can attack them and deal double damage.

You are also close enough that the target could run and attack you within a single round of combat and thus put you in melee, most likely preventing you from shooting again.

Long range

If the enemy is within long range you can attack them and deal normal damage.

You are far enough away that an enemy can't charge you without you getting a chance to flee.

Out of range

If the enemy is further away than Long range you won't deal damage, unless the weapon has Extended range.

Stats

Ranged Weapons have a few stats defining how they behave, and unlike Melee Weapons these aren't significantly affected by character stats.

Damage

The normal damage dealt by the weapon, the actual damage depends on the range.

Special properties

Some weapons don't behave normally, this is documented in the list of special properties for that weapon.

Single-Use

This weapon isn't adjusted for reloading in combat, it is only usable one Combat round per combat. Applied for example to firearms without a magazine.

Point-Blank

This weapon can be used in Melee Combat. Generally given to small firearms or firearms clearly built for it.

Extended range

This weapon is possible to use even further away than Long range, requirements for this and the resulting damage is decided on a case-by-case basis.

Reduced range

This weapon cannot be used at long range.

Weapons

Weapon Damage Special properties
Handgun 1 Point-Blank
Hunting rifle 2
Assault rifle 2
Rifle with scope 2 Extended range
Shotgun 3 Single-Use
Sawed-off Shotgun 3 Single-Use, Point-Blank, Reduced range