Physical Ability: Difference between revisions

From The Nightly Grind
Jump to navigation Jump to search
Created page with "The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including combat. === Possible values and their meaning: === Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6. ==== 1: ==== * Able to move, though with some effort. * Rare among humans, about one in a hundred, and mostly elderly. * Unheard of among kindred, the embrace inevitably gi..."
 
Line 28: Line 28:
* Can overcome significant physical challenges, and likely to enjoy it.
* Can overcome significant physical challenges, and likely to enjoy it.


====== 5: ======
==== 5: ====
 
* Professionally active humans, often active in military/police or competing professionally in some sport.
* Professionally active humans, often active in military/police or competing professionally in some sport.
* With most any weapon they can deal 2 damage per round.
* With most any weapon they can deal 2 damage per round.

Revision as of 14:09, 12 August 2025

The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including combat.

Possible values and their meaning:

Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6.

1:

  • Able to move, though with some effort.
  • Rare among humans, about one in a hundred, and mostly elderly.
  • Unheard of among kindred, the embrace inevitably gives more strength than this.

2:

  • The norm for sedentary humans, such as office workers who don't exercise, and spry elderly.
  • Unable to deal damage in combat if unarmed.
  • Will struggle with significant physical challenges.

3:

  • The norm for most humans.
  • Can throw a punch or similar in a pinch and deal 1 damage per round.
  • Can overcome significant physical challenges, but they won't be enjoying it.

4:

  • Physically active humans, who have exercise as a hobby.
  • With the right weapon they can deal 2 damage per round.
  • Can overcome significant physical challenges, and likely to enjoy it.

5:

  • Professionally active humans, often active in military/police or competing professionally in some sport.
  • With most any weapon they can deal 2 damage per round.
  • Represent some direction of peak human physical condition, see many challenges as chores.

6:

  • Only reachable by supernatural means.
  • Able to deal 2 damage per round unarmed.

Higher:

Further steps exist for kindred, they scale linearly and increase Base Damage in combat.