Damage: Difference between revisions

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Created page with "Damage is anything that reduces a character's HP. Common sources of damage include: * Melee Combat Damage * Ranged Combat Damage === Aggravated damage === Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggrava..."
 
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Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggravated until you have fully healed.
Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggravated until you have fully healed.


Aggravated damage reduces the effectiveness of [[Fortitude]] by half, as stated above this remains until fully healed.
Aggravated damage reduces the effectiveness of [[Defence]] by half, as stated above this remains until fully healed.


=== Healing ===
=== Healing ===
Damage is gradually healed as long as a character is alive and remain fed. The rate of healing depends on the type of damage.
Damage is gradually healed as long as a character is alive and remain fed. The rate of healing depends on the type of damage.
{| class="wikitable"
{| class="wikitable"
|+Healing rate
|+
!Damage type
!Damage type
!Healing rate
!Healing rate

Revision as of 08:05, 13 August 2025

Damage is anything that reduces a character's HP.

Common sources of damage include:

Aggravated damage

Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggravated until you have fully healed.

Aggravated damage reduces the effectiveness of Defence by half, as stated above this remains until fully healed.

Healing

Damage is gradually healed as long as a character is alive and remain fed. The rate of healing depends on the type of damage.

Damage type Healing rate
Bashing (such as a friendly brawl) 1 / minute
Lethal (normal damage) 1 / hour
Aggravated 1 / day