Damage: Difference between revisions

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Aggravated
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* [[Combat#Damage 2|Ranged Combat Damage]]
* [[Combat#Damage 2|Ranged Combat Damage]]


=== Aggravated damage ===
=== Aggravated status ===
Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggravated until you have fully healed.
Some things are supernaturally anathema to a kindred, such as sunlight and fire. When they have gained a foothold through damage their presence makes all other damage worse, every wound is an opening for it to hurt you more deeply. Until you heal fully it stays in you, slowly burning you to ash from inside.


Aggravated damage reduces the effectiveness of [[Defence]] by half, as stated above this remains until fully healed.
When you have the aggravated status all damage you have is considered to be of the Aggravated type, both damage taken before and after the burn sets in.
 
The aggravated status persists until all damage has been healed.


=== Healing ===
=== Healing ===
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!Healing rate
!Healing rate
|-
|-
|Bashing (such as a friendly brawl)
|Bashing (such as a friendly spar)
|1 / minute
|1 / minute
|-
|-
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|1 / hour
|1 / hour
|-
|-
|Aggravated
|[[Damage#Aggravated status|Aggravated]]
|1 / day
|1 / day
|}
|}

Revision as of 11:11, 13 August 2025

Damage is anything that reduces a character's HP.

Common sources of damage include:

Aggravated status

Some things are supernaturally anathema to a kindred, such as sunlight and fire. When they have gained a foothold through damage their presence makes all other damage worse, every wound is an opening for it to hurt you more deeply. Until you heal fully it stays in you, slowly burning you to ash from inside.

When you have the aggravated status all damage you have is considered to be of the Aggravated type, both damage taken before and after the burn sets in.

The aggravated status persists until all damage has been healed.

Healing

Damage is gradually healed as long as a character is alive and remain fed. The rate of healing depends on the type of damage.

Damage type Healing rate
Bashing (such as a friendly spar) 1 / minute
Lethal (normal damage) 1 / hour
Aggravated 1 / day