Animalism

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Animalism is the Mental Discipline focused on affecting animals and The Beast. Like interacting with nature, some powers are soft while others are extremely aggressive.

Powers

Level 1: Beckoning

You can call specific animals to you and communicate with them as long as they exist within reasonable distance.

Level 2: Quell the Beast

You can help a Kindred near Frenzy to calm down. If the target is willing this simply works, if they are unwilling you must have more Willpower than them for the power to work. In either case you speak to them calmly and convince them that they are in control, that the emotions are passing and that they can better handle whatever they are upset about with a clear mind.

Level 3: Drawing out the Beast

With eye contact and higher Willpower you can force your anger onto a target, bringing the target into a blind rage. If you have less Willpower you lose control of your anger and enter a Frenzy.

Level 4: Crush the Beast

With eye contact and overwhelming mental force you can push down The Beast of a target, forcing it along with most of their emotions out of their mind for a few minutes. The resulting apathy is both uncomfortable and deeply disconcerting, but perhaps better than a Frenzy.

For this to work you must have equal or higher Blood Potency than your target.