Physical Ability

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The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including combat.

Possible values and their meaning:

Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6.

1:

  • Able to move, though with some effort.
  • Rare among humans, about one in a hundred, and mostly elderly.
  • Unheard of among kindred, the embrace inevitably gives more strength than this.

2:

  • The norm for sedentary humans, such as office workers who don't exercise, and spry elderly.
  • Unable to deal damage in combat if unarmed.
  • Will struggle with significant physical challenges.

3:

  • The norm for most humans.
  • Can throw a punch or similar in a pinch and deal 1 damage per round.
  • Can overcome significant physical challenges, but they won't be enjoying it.

4:

  • Physically active humans, who have exercise as a hobby.
  • With the right weapon they can deal 2 damage per round.
  • Can overcome significant physical challenges, and likely to enjoy it.

5:

  • Professionally active humans, often active in military/police or competing professionally in some sport.
  • With most any weapon they can deal 2 damage per round.
  • Represent some direction of peak human physical condition, see many challenges as chores.

6:

  • Only reachable by supernatural means.
  • Able to deal 2 damage per round unarmed.

Higher:

Further steps exist for kindred, they scale linearly and increase Base Damage in combat.