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21 August 2025
- 16:4716:47, 21 August 2025 Presence (hist | edit) [1,366 bytes] Admin (talk | contribs) (Created page with "Presence is the Discipline for manipulating emotions. WIP: === Powers === ==== Level 1: Awe ==== You softly enhance what people feel about you. This makes them find you more interesting, impressive, good-looking, scary, etc. depending on what you are doing and how they perceive it. ==== Level 2: Taunt/Scare/Endear ==== A violent and powerful manipulation of the targets emotions. You taunt or threaten a target you have eye contact with: if they have less Willpower...") Tag: Visual edit
- 16:0516:05, 21 August 2025 Obfuscate (hist | edit) [1,363 bytes] Admin (talk | contribs) (Created page with "Obfuscate is a Mental Discipline of controlling how you are seen, though mostly it focuses on not being seen. === Powers === ==== Level 1: Unseen Presence ==== By activating this power you can avoid being noticed. People within 500 meters who see you, directly or via live display, pay you no mind and think nothing of your presence. You can be seen by use of Auspex 1 if moving and by Auspex 2 or higher if standing still. If activated wh...") Tag: Visual edit
- 14:1514:15, 21 August 2025 Dominate (hist | edit) [1,521 bytes] Admin (talk | contribs) (Created page with "Dominate is the Discipline of controlling the minds of others, from simple acts like forcing thoughts and actions to modifying memories. === Powers === ==== Level 1: Command ==== With eye contact you can force a target with less Willpower than you to follow a command, a short phrase of instruction they can act on immediately. The effect subsides when they have completed the task, or after a minute or two if the task has no clear completion...") Tag: Visual edit
18 August 2025
- 06:2406:24, 18 August 2025 Dementation (hist | edit) [2,868 bytes] Admin (talk | contribs) (Created page with "Dementation is the Discipline of madness, of weakening the mind and allowing forth what hides below, be it emotion or something stranger. === Powers === ==== Level 1: Weaken Control ==== You softly weaken the victims self-control for a short while, making them more likely to act impulsively or lose control over The Beast. ==== Level 2: The Haunting ==== If you have more Willpower than your victim you make them less able to disregard s...") Tag: Visual edit
15 August 2025
- 13:0713:07, 15 August 2025 Auspex (hist | edit) [2,187 bytes] Admin (talk | contribs) (Created page with "Auspex is the Mental Discipline of perception. At the lower levels it gives you control over ones own perception, allowing one to see more of the world, even things normally unseen. At the higher levels it begins to give control over the perception of others. === Powers === ==== Level 1: Aura perception ==== Your senses expand into the mystical and you become able to perceive Auras. In effect this allows you to see: * If a tar...") Tag: Visual edit
13 August 2025
- 21:2021:20, 13 August 2025 Blood Potency (hist | edit) [752 bytes] Admin (talk | contribs) (Created page with "Blood Potency describes the strength of The Beast within a kindred's blood, and with that the strength of the blood itself. The Beast grows in strength as long as the kindred survives, for every 25 years of undead existence Blood Potency increases by 1. === Effects of higher Blood Potency === ==== Smell ==== The blood potency is very noticeable to other kindred, who find the smell of it better the higher blood potency rises. ==== Odds of successful Embrace...") Tag: Visual edit
- 21:0621:06, 13 August 2025 Willpower (hist | edit) [743 bytes] Admin (talk | contribs) (Created page with "Willpower is the core stat for most Mental Disciplines, along with Blood Potency. It helps in controlling the beast, but how much is up to GM discretion. === Example values === ==== Animals ==== Can be expected to have a Willpower of 1 or 2, possibly a 3 in very exceptional cases. ==== Humans ==== Human willpower varies between 1 and 5 approximately based on wikipedia:Maslow's_hierarchy_of_needs|Maslow's hierarchy...") Tag: Visual edit
- 20:5020:50, 13 August 2025 Animalism (hist | edit) [2,572 bytes] Admin (talk | contribs) (Created page with "Animalism is the Mental Discipline focused on affecting animals and The Beast. Like interacting with nature, some powers are soft while others are extremely aggressive. === Powers === ==== Level 1: Beckoning ==== You can call specific animals to you and communicate with them as long as they exist within reasonable distance. ==== Level 2: Quell the Beast ==== You can help a Kindred near Frenzy to calm down. If the target is will...") Tag: Visual edit
- 14:4814:48, 13 August 2025 HP (hist | edit) [824 bytes] Admin (talk | contribs) (Created page with "A characters Health-Points is the amount of Damage the character is able to take without loosing consciousness. === Example HP values: === {| class="wikitable" |+ !Example character !HP |- |Small animal (cat) |1 |- |Medium animal (dog) |2 |- |Large animal (boar) |4 |- |Normal human |4 |} === Ghouls === Ghouling a creature approximately doubles its HP while it is ghouled.") Tag: Visual edit
- 13:3313:33, 13 August 2025 Fortitude (hist | edit) [1,008 bytes] Admin (talk | contribs) (Created page with "Fortitude is the strength of the character's resistance to change. More Fortitude reduces Damage taken per round and makes it harder to affect the character, both physically and magically. Some would object to even considering this a Discipline since it doesn't give you any abilities and cannot be activated, but it is a power of the Vampiric blood and most easily grouped with the :Category:Physical Disciplines|Phy...") Tag: Visual edit: Switched
- 12:4512:45, 13 August 2025 Celerity (hist | edit) [1,299 bytes] Admin (talk | contribs) (Created page with "Though Celerity is easy to learn and use, it is not a simple Discipline. Though it seems intuitive to just "move faster", learning it is quite difficult and changes time perception and reaction times permanently. There are unexpected limitations to what you can do and how you can interact with your surroundings commonly learnt through experience. === Effect in Combat === Celerity both has an effect in deciding Combat#Initiative|Initiative...") Tag: Visual edit: Switched
- 12:2312:23, 13 August 2025 Potence (hist | edit) [440 bytes] Admin (talk | contribs) (Created page with "Potence is perhaps the simplest Discipline, supernatural strength. === Effect in Combat === Potence can be activated at any level you possess to increase your Melee Damage. {| class="wikitable" |+ !Level !Damage bonus |- |1 | +1 |- |2 | +2 |- |3 | +3 |}") Tag: Visual edit
- 11:2811:28, 13 August 2025 Defense (hist | edit) [365 bytes] Admin (talk | contribs) (Created page with "Defense is a sum of everything that reduces Damage taken. It is directly subtracted from the Damage total each Combat Round. === Common sources of Defense === * Disciplines, such as Fortitude * Possibly supernatural Equipment (mundane equipment gives a HP bonus)") Tag: Visual edit
- 08:0408:04, 13 August 2025 Damage (hist | edit) [1,104 bytes] Admin (talk | contribs) (Created page with "Damage is anything that reduces a character's HP. Common sources of damage include: * Melee Combat Damage * Ranged Combat Damage === Aggravated damage === Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggrava...") Tag: Visual edit
12 August 2025
- 20:1920:19, 12 August 2025 Ranged Weapon (hist | edit) [3,006 bytes] Admin (talk | contribs) (Created page with "=== Stats === Ranged Weapons have quite a few stats defining how they behave, and unlike Melee Weapons these aren't significantly affected by character stats. ==== Range ==== Decides if you can attack an enemy, and if you deal full or half damage. Here are the cases and their effect: ===== Normal range ===== If the enemy is within the normal range of the weapon you can attack them and deal full damage. ===== Extended range ===== If the enemy is within...") Tag: Visual edit
- 15:1515:15, 12 August 2025 Melee Weapon (hist | edit) [833 bytes] Admin (talk | contribs) (Created page with "A Melee Weapon is any tool that is helpful for dealing damage in Melee Combat.") Tag: Visual edit
- 14:3214:32, 12 August 2025 Combat (hist | edit) [2,818 bytes] Admin (talk | contribs) (Created page with "Combat can be entered in two different ways: melee or ranged attacks. Note that Ranged Attacks can be used against characters already in melee.") Tag: Visual edit
- 14:1314:13, 12 August 2025 Unarmed Damage (hist | edit) [260 bytes] Admin (talk | contribs) (Created page with "Base Damage is derived from the fighting character's Physical Ability. It describes the highest damage per round the character can achieve without using any Weapons or Disciplines. === Formula: === Base Damage = Physical Ability / 3 (round down)") Tag: Visual edit originally created as "Base Damage"
- 14:0914:09, 12 August 2025 Physical Ability (hist | edit) [1,722 bytes] Admin (talk | contribs) (Created page with "The Physical Ability stat is an abstraction over the characters ability to overcome physical challenges, notably including combat. === Possible values and their meaning: === Consider these steps to scale linearly, what is possible for two individuals at PA value 3 is possible for one at PA value 6. ==== 1: ==== * Able to move, though with some effort. * Rare among humans, about one in a hundred, and mostly elderly. * Unheard of among kindred, the embrace inevitably gi...") Tag: Visual edit