Damage
Damage is anything that reduces a character's HP.
Common sources of damage include:
Aggravated damage
Some damage is especially difficult to heal due to magic or supernatural weaknesses, this damage is considered aggravated. Aggravated damage could be described as infectious, when you have taken any aggravated damage all damage you take is considered to be aggravated until you have fully healed.
Aggravated damage reduces the effectiveness of Fortitude by half, as stated above this remains until fully healed.
Healing
Damage is gradually healed as long as a character is alive and remain fed. The rate of healing depends on the type of damage.
| Damage type | Healing rate |
|---|---|
| Bashing (such as a friendly brawl) | 1 / minute |
| Lethal (normal damage) | 1 / hour |
| Aggravated | 1 / day |